thanks so much!
When you are ready for Tasty n colorful EJ tutorials and then 😶
Thenk you <3
Nice!!!! 👍Cool and great!! 👌 💝😊
Any chance of you guys nake some vray tutorials? It would be very useful! Thanks!
OMG ! the new tutorial ! finally ! thank you very much ! (from chinese midnight user)
Super awesome tutorial! I've been using Octane for almost 2 years now and I still learned a bunch of new stuff, love it!
man, so many cool tips. thx david! loved the grungy gold look in particular
Very nice tutorial~ how you create the stunning pink dusty shader?
Hey man. I love the second part (the text). Would you be able to send me the files?
My sand material looks waayy different
KINDLY DO AN ARNOLD TUTORIAL.THANK YOU
amazing work!…thank you
Awesome, as always 😛
I feel like I've seen this before🤔 awesome tutorial tho, thank you!
Fantastic work David ,I like this way of creating complex materials.
I am blown away by your skills man ! I envy you 😐
thanks my friend!
Thank you – great tutorial. I'm also using 3.07 (R2) but my texture scale values have to be completely different than yours even though I'm using similar sized textures. What could be the cause, scene scale? Default units?
Thank you David, I really enjoyed this tut 👍🏻
how about a 3d motion design beginners tutorial & maybe building it up over time ? great tutorial as always by the way !
What about Corona render? maybe you can do a good tutorial about that, as always.Thank you!
Oh my god Thank you for that, it's OwesOme ^^ would you do a tut on the different use case of the 'multiply' node, for me it's still a little bit of a mystery, i only use 'multiply' or the opposite 'screen', when composting in PS, AE or Nuke. Anyway Thank you this tut have already open my eyes on it !
U rock my friend 🙂
It's so concise and tidy. No jibber. No losing time, losing track. No advertising oneself. Please find my left thumb attached.
God bless you David! what you did are so awesome!
Thanks a lot for these great tutorials. I also record tutorials (for After Effects) and I know what kind of an effort it is to put these together. Big up!
Thanks again dude! Your tutorials are invaluable.
Gracias David ♥
can you please make a tutorial on how to create cloths on our character
Hey David awesome Octane tutorial. Advance Octane tutorials is the way to go! Can you make a tutorial about tips and tricks on rendering animation because you do a lot of it on your work. Thank you
I love your video so much!!!!!! Please do more octane tutorials!
Your lighting is incredible, I'm trying to recreate this in Arnold but cannot get any near as gorgeous!
Hey David! You really outdid yourself with this amazing tutorial! Have you used this same technique on animated objects? The textures seem to slide around when I use node 'Texture Projection Box' on animated objects. I've been using stick texture tag and and changing how the texture is applied in the c4d texture tab and only using transform node in Octane. Seems to be good for animated objects, but wondered if you had insight on that? Also is there a way to 'stick" the dirt node on animated objects?
Hi i have a question, i follow this tutorials but when i render my scene, i only use a 1% of my graphic card. i have a 1080 gtx ti.
Hey do you have an email I could contact you on please. Mine is [email protected]Just need a guide on a project I'm working on.
this is really cool !!!!
i am waiting for your next tutorial, David, Aha!
I much prefer learning about octane through tutorials like these instead of octane's own documentation
Thank you BRO.
Massive thanks – great techniques!
Fantastic David and thank you so much, you are sooo good on these Octane Render tutorials. 🙂
Thanks octane jesus, this was a great tutorial! 🙂
I've only got 1 27" inch monitor (and a tv above me but it'd break my neck constantly looking at it) but without full screening it, its annoying it's not bigger – really I just need 2 screens so I can full screen of them.
I'm really amazed how little stuff you need to get going. Also this node affair will work nicely with my houdini tuts 🙂
Thank you for the tutorial. Pretty amazing!
Thanks, David! As always great tutorial, very informotive! Maybe you will find time for explanations creating car paint material in new octane metal material? very grateful
whew, right when you slow down and do a demo is where you lose me!!!! so complex.
потрясающе! больше уроков по октану!!!
Amazing. I've been learning a lot from you. 😀
You are amazing , thank you very much , finlly i can work with materials node
I downloaded the object file. What's the purpose of the vertex maps? I don't understand why it's needed at all.
You nailed it! Thank you, loving your Tutorials 🤜🤛
Very nice tutorial and end results, was wondering if any one knows how to get the falloff/Fresnel "normal vs vector 90"on redshift
Very cool tutorial, thanks
Which HDR texture was used for the Dust Scene? I really love those specular reflections with this one. Woud love to know 🙂
great tutorial, I'm curious to know why you have two octane sky turned on? would love to see a duplicate of this tutorial using v4 🙁 ! i'm notsure what makes it hard to follow in v4, the dirt shader gives different result i guess!
Hey David! would you ever consider selling a kit of textures?
Can you pls help me —–Which octane material or texture pack you would recommend to all ???!!
those 2 tutorials are really great learned a lot thank you!
What's the difference between scaling through projection node vs UV transform node? On bigger node trees where you have to plug everything into everything else, that adds up to so much extra space
One weird thing I found is that the mixTexture and mixMaterial [Amount] values act differently.
mixTexture: when [Amount] = 0, shows texture 1, [Amount] = 1, shows texture 2;mixMaterial: when [Amount] = 0, shows material 2, [Amount] = 1, shows material 1;
Once I figured this out, it was easier to wrap my head around the whole thing.
Thanks David! Real Help
Anyone looking for the "fingerprints touched 4K" texture won't find it on Poliigon.com. You can actually get the 8K version of the texture(s) for free from the awesome Cornelius Dämmrich on his Gumroad page: gumroad.com/corneliusdammrich 8K Tileable Glossy Maps
thanks very much!
wow this was greatttt……what was the octane setting ?
Awesome. Great big bag of kudo's if you still collect them. It's the second time I've watched it. I've a question, maybe 20% off-topic… How do you couple an Xpresso slider (i know how to make one) to let's say the Power of the Octane Texture Emission tag (I know where to find that). I know that you can rig one to the other but… yep. Which buttons are involved and in what order should they be pressed. If anyone knows, they get a great big bag of kudo's too. I've been dragging and dropping for hours. Can't find Octane's connection to Xpresso.
Why use gradient rather than just playing with the power on the textures?
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