How to add Multiple Stickers and Labels in Redshift for Cinema 4D

How to add Multiple Stickers and Labels in Redshift for Cinema 4D


Hey, what’s up? Everybody in today’s video? I’m gonna show you how to use UV channels in redshift to apply multiple labels or stickers to an object. Let’s jump in Hey, what’s up? Everybody good to see again in this next quick tip tutorial I’m gonna show you how I like to put stickers or labels on an object using multiple UV s UV channels in redshift Let’s jump in here So here we are in cinema you can see I’m of course. I’ve got to do a skateboard and of course It’s got to be a GSG skateboard. You can see I’ve got this great skateboard model from turbosquid I’ll put the link in the show notes So you can check it out for yourself, so we’ve got our skateboard. I’ve got a real simple graphic over the wood grain here Let’s go ahead and take a look at this texture. You can see here It’s a pretty simple setup as far as the texture goes I’ve got Let me just isolate these again If you haven’t watched me my other previous redshift tutorials you you’re gonna know the benefit of using the kinect node to output Hot short short cut so i’ve got it set up as you can see it – all W&C But you can have it set up to whatever you want that way whatever. I’m looking at I can always output It directly to the surface so I can look at it and see what’s going on alright So what do we got here? We got a texture which is going to be our wood texture, and you can see here It’s just a simple wood, and then we’ve got a texture of our Well, actually this is an alpha That is gonna be chopping out this texture right here being composited together But that’s not really what we’re after but you can see here. I’ve already started to work on the idea of combining UVs so combining Ubese having different UV tags is what we’re gonna be talking about today You can see I’ve got a bunch of UV tags here, and we’re gonna talk about that in a minute So I’ve got the UV for the wood grain And I’ve got a completely u different UV for the the word grayscale gorilla now if we keep kind of going through this material You’re gonna see that. I have a material blender here so the base has got my Decal my main decal of greyscale, gorilla, and it’s got the wood grain and then on top of that if I add this back in I took out just for the Beginning of the demo here, and we look at this guy you’re gonna. See I added a cool little pal Peralta sticker This is one of my favorite stickers I used to have on my boards when I skated and I put it up here and this has even a completely different UV Channel so now we’ve got 1 2 3 UV channels happening on one shader How the heck is this working well, let’s let’s actually walk through it. I’ve got another sticker I want to add to my skateboard in this case. I’ve got the Santa Cruz Screaming hand it’s another classic sticker that I absolutely love we want to add that to our board so the first thing I like to do is come over and connect my texture to both the Surface output and the viewport and I’m gonna go ahead and look at that And let’s go ahead and find this guy and I believe I may have actually done. I already have one okay I already had one built for him, so I’m going to delete that one I’m gonna select my object and select the shader And I’m gonna go over to tag and select flat because we’re gonna create a completely new UV for our screaming hand sticker so with make sure you want to work in in the show texture mode and obviously you want to turn on the What does this mode called I? Haven’t been using this program long enough enable axis mode all right So what that means is that I’m gonna be able to freely move around my sticker Across my board now ignore the fact that it’s gonna look a little weird right here But let’s go ahead and find a placement that that we like maybe something like this Maybe we rotate it slightly up a little bit that looks pretty cool And then once we kind of find the placement that we like we’re going to go over to tags And we’re going to say generate generate UV coordinates. We’re gonna find that tag that it created in this case it’s just going to be called UVW, and let’s rename this so it’s easy to understand call this screaming and Cool enter alright. Let’s open up our shader Network again And let’s go ahead and do what we set out to do in this tutorial which is to create different UV channels? So how do I get this to show up on top of all the other UV channels that we’ve created all the other UV tags Well if you notice under the general tab of your texture your texture note here in red Ship you have this thing called a UV Channel, and it’s needing something it wants you to type something in in our case We’re not going to have anything in we’re just going to drag it So we’re gonna make sure that this texture is using this UV Channel, okay? And if you look back on the other Textures that we have and I’m just gonna go ahead and publish these out to the to the viewport Oops not that one in particular, but the woodgrain one you can see I have a main UV channel right here Which I believe is going to be this one right so it’s got the UVs Specifically laid out for the wood grain, and if you look at the ripper sticker It is also has its own. UV channel called Ripper sticker, which I think I’ve put over here and Now we’ve got this new one for the screaming hand PNG which is gonna be right there alright So everything is now you vide the way that we want and we’ve got everything in our separate UV Channel So let’s go ahead and comp this into our shader. We have a material blender going on here. We’ve got a new material that’s gonna be our sticker and The reason that I didn’t build these all into the diffuse of one material is because generally each sticker might want its own Specular it might want its own bump it might want its own completely different shader so let’s put the screaming hand into the color of this material right here and Let’s go ahead and look let’s put this material into layer color too and of our blend and let’s go ahead and look at the output of our blend and We see everything, but we don’t see the screaming hand yet, so let’s go ahead and figure out Why well we need to give it an alpha to PNG I know it’s got one in there already, so I’m gonna grab go over my search here and type in color Splitter there it is let’s grab a color splitter. We’re gonna. Just pipe this into our color splitter We’re gonna split the alpha out of this PNG and put it into the blend color Give my hands here and There it is there’s our sticker happening on top of our wood on top of the decal on top of pop Alton We can change the order on these if we wanted that sticker to like show up underneath that one The other thing to note, too This may not be on by default it is for me because I’ve been doing it for the demo if I didn’t have Sometimes you’ll have this wrap UV on and this is what you’ll get it’s a cool effect definitely an interesting effect But it’s not what we want so you want to make sure that that is turned off the other thing that you want to do Too sometimes if you’re creating it Your UV tag you may accidentally turn on tile which is going to give us this the exact same effect in the viewport Here, so I usually turn the tile off and I turn off any sort of rap UV on the texture itself And then there you have it you have yourself a decal skateboard so I hope you enjoyed this quick tip video on how I Do UV channels and UV sets to create multiple stickers on top of an object in redshift? Hopefully you got something out of it hit me with a thumbs up if you liked it subs if you loved it And I’ll see you next time

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