New in Cinema 4D R19:  Top New Features and Updates in Cinema 4D Release 19

New in Cinema 4D R19: Top New Features and Updates in Cinema 4D Release 19


– Cinema 4D Release 19 offers tools for
today and technology for tomorrow. There’s great new features you can put to
use immediately, including glimpses of the foundations being put in place for Cinema
4D’s future. Fantastic viewport improvements in Release 19 mean you’ll
enjoy a beautiful preview of your 3D materials and lighting. The procedural
Voronoi Fracture object introduced in Release 18 now includes dynamic
connectors, detailing, and other great enhancements that add realism to fractured
simulations. An all-new Sound Effector makes it easier than ever to create
audio-reactive music visualizations, driving MoGraph animation with multiple
frequencies. You can natively render 360-degree VR videos and dome projections
with the new Spherical Camera, and fully immerse viewers into your 3D
environments. A new Polygon Reduction generator preserves UVs and vertex maps,
and an extremely flexible Level of Detail object allows you to optimize scenes
and prepare assets for game workflows. The character animation workflow is
enhanced with an overhaul to the Weight tool and Weight Manager, and you can
easily tweak creases and add muscles with Pose-Space Deformation. There’s
lots of little workflow tweaks, like Object-Insertion Modifiers that support
multiple selection, and make it easy to add new objects within Cinema 4D’s
hierarchy. The technology for tomorrow in Release 19 reveals the foundations of
Cinema 4D’s future in ways that you can take advantage of right away. ProRender
offers cross-platform GPU rendering in a physically-based workflow. It’s fully
integrated into Cinema 4D’s existing material workflow, and it’s a great option
for stills and product visualization. A new Media Core adds fast and
memory-efficient native support for MP4 video, and supports more compression
types and variants of other formats. Release 19 also includes a new Modeling
Core under the hood, which you can see in the Reverse and Align Normal commands
that work much better with N-gons. After a successful open beta this summer,
BodyPaint 3D now uses OpenGL for a more accurate display of reflectance and
displacement as you paint. There’s new features throughout Cinema 4D
Release 19 that will revolutionize your workflow, and they’re easy to find,
thanks to the new feature highlighting. Of course, finding them is just
the beginning. Make sure to watch all of our tutorials on cineversity.com
to learn how to get the most out of Cinema 4D Release 19.

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